Step 1: Create "fragment" package.
This step is optional, but it will help you keep the code organized.
Step 2: Create a new Fragment class and name it
- fragment name: e.g. "LengthInputTypesFragment"
- default layout name: "fragment_length_input_types.xml"
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/conversion_specific_fragment_container"
android:layout_width="match_parent"
android:layout_height="match_parent" />
Step 4: Change your Activity to extend FragmentActivity with import of android.support.v4
import android.support.v4.app.FragmentActivity;
public class MainActivity extends FragmentActivity {
Step 5: Add method to onCreate where you add your Fragment instantiation
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
addConversionTypeFragment(savedInstanceState);
and the method content:
private void addConversionTypeFragment(Bundle savedInstanceState) {
// Does your Activity layout include this Fragment?
if (findViewById(R.id. conversion_specific_fragment_container) != null) {
// If restoring Activity do nothing to prevent creating existing Fragment.
if (savedInstanceState != null) {
return;
}
// Create instance of the Fragment
LengthInputTypes lengthInputTypes = new LengthInputTypes();
// pass in calling Intent's values
lengthInputTypes.setArguments(getIntent().getExtras());
// Add the fragment to the 'fragment_container' FrameLayout
getSupportFragmentManager().beginTransaction().add(R.id. conversion_specific_fragment_container, lengthInputTypes).commit();
}
}
Step 6: If you created the Fragment using AndroidStudio template, then comment out OnFragmentInteractionListener which we will not use at this time
@Override
public void onAttach(Activity activity) {
super.onAttach(activity);
// try {
// mListener = (OnFragmentInteractionListener) activity;
// } catch (ClassCastException e) {
// throw new ClassCastException(activity.toString()
// + " must implement OnFragmentInteractionListener");
// }
}
Step 7: Run the app and you should see the default "Hello blank fragment"
Step 8: Place proper xml code inside Fragment's layout/fragment_length_input_types.xml
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
Run the app to see second EMPTY spinner.Step 8: Place proper xml code inside Fragment's layout/fragment_length_input_types.xml
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context="com.chicagoandroid.cit299.calc.fragment.LengthInputTypes">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal">
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="@string/conversion_units"
android:layout_weight="40" />
<Spinner android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:id="@+id/weightInputTypesSpinner"
android:layout_weight="60" />
</LinearLayout>
</FrameLayout>
Step 9: Add method to populate spinner in onActivityCreated (review Fragment Lifecycle)
@Override
public void onActivityCreated(@Nullable Bundle savedInstanceState) {
super.onActivityCreated(savedInstanceState);
createUnitSelectorSpinner();
}
Step 10: Add method content
private void createUnitSelectorSpinner() {
Spinner spinner = (Spinner) getView().findViewById(R.id.weightInputTypesSpinner);
//refactored the following variables for educational purposes only
final int SPINNER_ITEM_LAYOUT = android.R.layout.simple_spinner_item;
final int SPINNER_DROPDOWN_LAYOUT = android.R.layout.simple_spinner_dropdown_item;
final int ARRAY_INPUT_TYPES = R.array.length_input_types;
Context activityContext = getActivity().getBaseContext();
ArrayAdapter<CharSequence> adapter;
adapter = ArrayAdapter.createFromResource(activityContext, ARRAY_INPUT_TYPES, SPINNER_ITEM_LAYOUT);
adapter.setDropDownViewResource(SPINNER_DROPDOWN_LAYOUT);
// set array adapter to populate the spinner
spinner.setAdapter(adapter);
final String unitTypes[] = getResources().getStringArray(ARRAY_INPUT_TYPES);
// add listener that will react when an item was selected
spinner.setOnItemSelectedListener(new AdapterView.OnItemSelectedListener() {
@Override
public void onItemSelected(AdapterView<?> parentView, View selectedItemView, int position, long id) {
// assign selected item to the class member to be used later
selectedUnit = position;
// we would not have debug toasts in production version, for edu purposes only
showToast("onItemSelected in position: " + position + " id: " + id + " selected name: " + unitTypes[position]);
}
@Override
public void onNothingSelected(AdapterView<?> parentView) {
// onNothingSelected is a Callback method to be invoked when the selection disappears from this view.
// The selection can disappear for instance when touch is activated or when the adapter becomes empty.
showToast("onNothingSelected");
}
});
}
private void showToast(CharSequence text) {
if (debug) {
Context context = getActivity().getBaseContext();
int duration = Toast.LENGTH_LONG;
Toast toast = Toast.makeText(context, text, duration);
toast.setGravity(Gravity.CENTER | Gravity.CENTER, 0, 0);
toast.show();
}
}
Step 11: Move appropriate code to the new fragment
Step 12: Create (duplicate) Fragment for different conversions (different layouts)
In Activity switch the Fragment depending on "Conversion Type"
@Override
public void onItemSelected(AdapterView<?> parentView, View selectedItemView, int position, long id) {
// assign selected item to the class member to be used later
selectedConversion = position;
replaceUnitSpecificFragment();
// we would not have debug toasts in production version, for edu purposes only
showToast("onItemSelected in position: " + position + " id: " + id + " selected name: " + conversionTypeArray[position]);
}
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